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Post by [509th] JD on Jul 4, 2008 1:57:43 GMT -5
As I was reading a rather back and forth type of discussion about a particular clans interest in joining the No_RnG_Tactical community, the debate raged as to what was "acceptable" for a clan to "qualify" as a no run and gun clan, and gain membership here, then it occured to me. Why dont ya'll choose a representative or two from each participating clan/squad, so everyone has a say, create a committee, and come up with a "Mod" that has certain features that define the "heart" of No_RnG_Tactical .. Then, for participation in THIS organization (No_RnG_Tactical), the clan/squad MUST run the "Mod" created by this committee on their individual servers, also the "Mod" should/could allow certain "variables" (i.e. available perks, run limiter time etc.) that would allow each clan/squad to still make their servers unique, however the CORE IDEALS that make up the No_RnG_Tactical would be in place, thereby alieviating any type of "debate" as to weather a clan/squad "qualifies" as a No_RnG_Tactical type server. It would be very simple.......use this "Mod" and your in, dont, and the applicant clan/squad is not what we would term No_RnG_Tactical. Thoughts?
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Post by =|SK|= Burning on Jul 4, 2008 8:08:23 GMT -5
I don't think that is a GREAT idea and I'll try to explain what I mean. We have a couple of modder here in this community... for example me and Chiblue. The last great work of Chiblue is a tactical version of the eXtreme 4 mod... my last mod is based on the AWE4 mod. Each one, at the end, has worked to give a tactical (and realistic) aspect to his own mod, but I prefered to use the AWE4 cos I consider the eXtreme mod not a perfect one. Instead, Chiblue preferred to use the eXtreme... personal choices, I don't think that there is an universal best mod... so... why should we IMPOSE a mod, considering that the "acceptable" variable to qualify a clan as a NoRnG clan are really few. Or better... there's just ONE foundamental thing: you don't have to run on your server, walk crouch except under direct fire/nades. So... the imposition of a mod it's an excessive rule IMHO...
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Post by {LFNY}Sgt.Powers on Jul 4, 2008 9:30:42 GMT -5
We actually already went through that very suggestion, debated it at length. The result was two-fold: 1) that there are many variations of a NoRnG server that would qualify them to be here and a single MOD could never address all those variations or even need to if they choose to simply use admin enforcement, 2) we are more about bringing like folks together than dictating what they must run on their servers. We actually had a few heated discussions where some felt even though they were definitely a NoRnG server we had no right to tell them how to run it.
I think the way we have it now is best because it allows for consideration of the different permutations out there we may never have considered before and does it in a fair and friendly manner. The discussions back and forth, in my opinion, are what contribute to an organic process of defining and refining our community.
It's not to say that your suggestion wouldn't work. In fact, as I mentioned, we had that on the table for a while as a potential way to go, so you're thinking isn't far from where ours was. In the end, however, we concluded the discussion is a necessary part of the process.
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Post by [509th] JD on Jul 4, 2008 12:04:43 GMT -5
Gotcha.....just trying to help and throw my two cents in. I appreciate the responses!
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Post by [LDA]molech on Jul 4, 2008 22:42:04 GMT -5
i feel haveing just one mod would be a bad idea. guys who do mods, all have their preference as to what mod they like to work with. also i think by letting the guys who do mods have freedom they will come up with new ideas to make the tactical mod better, and will be able to borrow ideas off each other and it will keep getting better. also we are many different clans and we each have our own identity i think it is important for all the clans not to lose their identity to the community. we all seem to be in agreement as to what makes up a tactical clan,we all know the basic rules when we go on each others servers. i feel we should do our best to keep the game tactical, but give the clans the freedom to be their own to make their servers to suit their own likeing.
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Post by -=BwA=-Baddad53 on Jul 6, 2008 12:08:56 GMT -5
I personally don't care which mod we use - but I'm not a modder. And this is not a hit on modders in the group. For me mods are a means to an end - the end being Tactical Realism (TR) gameplay. And mod is the tool we use to keep from having to admin the run and gun crowd. If you go to any of the crouch servers which do NOT have a run limiter even the clan members run. Heck I do too when I'm in the group. My point is this is not a modding community and we are not here to support general modding but to support "modifications" to the game to make it our (communitie's) version of TR - crouch only. My choice would be to slow the game speed down also but that's me - some of our clan servers - the gameplay is just as fast as RnG IMO.
IMHO - the biggest impediment to expanding PC TR gameplay is the consent downloading of maps and mods for a new player to join in. Anything that simplifies the process of access to our community is a good thing to me. And for PC gaming fixing bugs takes a staff at most gamemakers. With so many mods and "modded" versions we really don't have the support for all the bugs nor the focus of all the talented modders to support it.
I don't think we will move to a more structured and easy to use/access TR community due to the politics of doing so even though its the best thing to do for the group.
By the way - moving to the eXtreme mod was not a personal choice by Chiblue - I too think AWE has better feel to it but moving to X4 was a better choice for NoRnG - its open source and you (the Modder) can add any feature you want to it. The NoRnG "vision" of moving to the X4 mod was to allow a clan server to have just about any variation on settings that they want - that was not possible with AWE. Its great news for each clan to have what they want but not so good for the NoRnG community as a whole IMO.
So that there are no misunderstandings - the politics are that each clan would have to give up some autonomy to have each server set to a specific standard of settings - some variables of course but the big things set as agreed to.
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Post by {LFNY}Sgt.Powers on Jul 6, 2008 22:54:51 GMT -5
Appreciate the two cents, KillSwitch. Having people think about things and then actually post them...it's what sustains a community as well as helps it grow.
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